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It took a while to get the system working how I desired it, but I think it will be fairly smooth sailing going forward! Although the loading screen itself will be remade to look much better (maybe will add a cool fog effect like the skyrim load screen), I am super happy with how the system works so far.
I used level streaming here. Whenever I transition to the next place, I load a few variables into my game instance which tracks what level to open and where the actor should spawn, also fading out the audio for that level and fading the screen to black. I have a persistent level which adds a widget to the screen and I call for the next sublevel to be loaded. Once that sublevel is loaded, I place the player where I want them, give an extra second for any pesky grass to spawn in and fade out the widget via an animation. Works like a charm so far!
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AuthorOur genius Reky Studios blogger extraordinaire, mmmmGoodDinner. Archives
August 2019
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