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Juda Basic Combat First Look

4/29/2019

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Please ignore all of the other nonsense that is currently in this level as it is my go to level for testing various player mechanics :). Let us know what you think!

For those interested in how the combat system was created, there is nothing super complex here; the system is composed of only a few things:

-A couple transition animations
-A couple swing animations
-A front flip animation
-A ribbon particle effect to make the swing have that cool visual effect
-Animation notifications which tell when the swing particle effect should start and stop
-A launch character node for the front flip animation
-Some trigger box's attached via sockets to indicate if the wings hit an enemy (in this case the enemy being a floating cube)

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    Our genius Reky Studios blogger extraordinaire, mmmmGoodDinner.

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