Let us know what you think! Description of how this was achieved below.
This effect was fairly simple to create, but I love having things like this to make the game more immersive and just feel smoother to the player.
Essentially, when the game is first loaded up, I reduce the camera arm length of the character to about -2000 (so the camera arm length is in front of the character at that point) and instantly add the start menu widget. I also ignore move input for the character so that the player can't make the camera do strange things during the transition. From there, once the player selects "New Adventure" I lerp the camera arm length from -2000 to the default camera arm length for my game (which I believe is 800). From there, it is just adding back player movement and voila! If you like this explanation or want to see more of the game, I would be honored for you to join my discord or my twitter. Thanks for reading!
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AuthorOur genius Reky Studios blogger extraordinaire, mmmmGoodDinner. Archives
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