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Update About Juda Going Forward

4/26/2019

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All right you crazy people. I took a brief hiatus from Juda development to recuperate from the difficulties I was having in the programming. I am going to have to greatly shift the direction of the game, but I expect it will be much better and more attainable. Essentially, one of the player mechanics I was using was not working (and I couldn't get it working) on a level with level streaming.

This means that Juda will not be able to be a vast open world game but will rather be contained of discrete levels. I think this is going to help me from a management perspective and will hopefully help with this player mechanic as well. Not to mention it will be easier to optimize and all of that good stuff.
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    Our genius Reky Studios blogger extraordinaire, mmmmGoodDinner.

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